Resonance of Hell in Video Games: Intertextual Relations Between the Comedy and the Video Games Dante's Inferno and Devil May Cry

Authors

DOI:

https://doi.org/10.22201/fesa.figuras.2021.3.1.183

Keywords:

Video games, Intertextuality, Actantial model, Gameplay, Plot, Hack and slash, Hipotext

Abstract

Dante Alighieri’s Comedy has resonated through various artistic expressions, being the video games the most recent format that has found a dialogue with the medieval poem. In this essay, we will review the intertextual relations between the Divine Comedy and the video games Dante’s inferno and Devil May Cry.

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Author Biography

  • Alejandro Rodríguez, National Autonomous University of Mexico

    Graduated in Spanish Language and Literature from FES Acatlán, UNAM. He has published his essays and articles in different media, like Primera página, Blanca Móvil, FIGURAS REVISTA ACADÉMICA DE INVESTIGACIÓN, among others. He has published the books entitled Dione: la gran batalla contra el Drakón (2016), Bestiario de las siete criaturas soñadas (2016) y En el reino de la tierra (2021). He was head of press at MUNAL during 2019-2021 and was part of a team of screenwriters coordinated by Professor Everest Landa for the creation of content for the section Saberes Digitales for the program “Aprende en casa de la SEP y la SEMS”. Additionally, he coordinates the literary dissemination project “Poéticamente Incorrecto”.

References

Alighieri, Dante. 2013. Divina Comedia. Introducción de Carlos Alvar, versión poética y notas de Abilio Echeverría. Madrid: Alianza.

Capcom. 2015. Devil May Cry 3: Dante's Awakening. Capcom. Written by Bingo Morihashi y Takayasu Yanagihara.

Electronic Arts. 2010. Dante's Inferno. Electronic Arts. Written by Will Rokos.

Genette, Gérard. 1989. Palimpsestos. Madrid: Taurus.

Greimas, Algirdas Julius. 1987. Semántica estructural. Investigación metodológica. Madrid: Gredos.

Greimas, Algirdas Julius. 1990. Semiótica. Diccionario razonado de la teoría del lenguaje. Madrid: Gredos.

Lotman, Iuri M. 2019. La semiósfera. Lima: Fondo Editorial de la Universidad de Lima.

Lozano, Alejandro. 2017. “Encuentros y desencuentros entre videojuegos y literatura. Jugabilidad y narrativa en The Stanley Parabole.” Caracteres 6, no. 1 (mayo): 34-58

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Published

2021-09-30

How to Cite

“Resonance of Hell in Video Games: Intertextual Relations Between the Comedy and the Video Games Dante’s Inferno and Devil May Cry”. 2021. FIGURAS REVISTA ACADÉMICA DE INVESTIGACIÓN 3 (1): 79-84. https://doi.org/10.22201/fesa.figuras.2021.3.1.183.

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