Resonance of Hell in Video Games: Intertextual Relations Between the Comedy and the Video Games Dante's Inferno and Devil May Cry
DOI:
https://doi.org/10.22201/fesa.figuras.2021.3.1.183Keywords:
Video games, Intertextuality, Actantial model, Gameplay, Plot, Hack and slash, HipotextAbstract
Dante Alighieri’s Comedy has resonated through various artistic expressions, being the video games the most recent format that has found a dialogue with the medieval poem. In this essay, we will review the intertextual relations between the Divine Comedy and the video games Dante’s inferno and Devil May Cry.
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References
Alighieri, Dante. 2013. Divina Comedia. Introducción de Carlos Alvar, versión poética y notas de Abilio Echeverría. Madrid: Alianza.
Capcom. 2015. Devil May Cry 3: Dante's Awakening. Capcom. Written by Bingo Morihashi y Takayasu Yanagihara.
Electronic Arts. 2010. Dante's Inferno. Electronic Arts. Written by Will Rokos.
Genette, Gérard. 1989. Palimpsestos. Madrid: Taurus.
Greimas, Algirdas Julius. 1987. Semántica estructural. Investigación metodológica. Madrid: Gredos.
Greimas, Algirdas Julius. 1990. Semiótica. Diccionario razonado de la teoría del lenguaje. Madrid: Gredos.
Lotman, Iuri M. 2019. La semiósfera. Lima: Fondo Editorial de la Universidad de Lima.
Lozano, Alejandro. 2017. “Encuentros y desencuentros entre videojuegos y literatura. Jugabilidad y narrativa en The Stanley Parabole.” Caracteres 6, no. 1 (mayo): 34-58
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